All ages · Ages 8+
2048
Merge equal number tiles and plan space carefully as the board fills.
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All ages · Ages 8+
Merge equal number tiles and plan space carefully as the board fills.
All ages · Ages 8+
Defend your goal, predict rebounds, and score seven points against the computer.
All ages · Ages 9+
Use coordinate clues and systematic searching to locate a hidden fleet.
All ages · Ages 8+
Rotate and place falling pieces to complete horizontal lines.
All ages · Ages 8+
Control the paddle, estimate rebound angles, and clear the brick field.
All ages · Ages 8+
Aim groups of matching colors and plan bank shots to clear the board.
All ages · Ages 7+
Plan threats and block the computer while building a line of four.
All ages · Ages 8+
Choose safe timing and routes while crossing lanes of moving traffic.
All ages · Ages 8+
Swap neighboring gems to create matches and plan useful cascades.
All ages · Ages 8+
Rotate a layered tower and guide the ball through safe openings.
All ages · Ages 9+
Toggle connected cells and find a sequence that clears the full board.
All ages · Ages 8+
Navigate a maze, collect every dot, and manage pursuit routes.
All ages · Ages 6+
Remember card positions and clear the board in as few attempts as possible.
All ages · Ages 8+
Position matching pieces so collisions create larger values.
All ages · Ages 10+
Use numbered clues to mark mines and reveal every safe square.
All ages · Ages 8+
Track the ball, choose paddle position, and outscore the computer.
All ages · Ages 9+
Capture lines of pieces and plan for corners, mobility, and the endgame.
All ages · Ages 8+
Reorder numbered tiles by planning moves around one empty space.
All ages · Ages 9+
Adjust direction and force to reach targets with a predicted path.
All ages · Ages 7+
Plan a growing route that collects targets without crossing itself.
All ages · Ages 10+
Push crates onto targets without trapping them against walls or corners.
All ages · Ages 7+
Time each placement and estimate overlap to build a stable tower.
All ages · Ages 10+
Complete a number grid using row, column, and box constraints.
All ages · Ages 6+
Create a line of three while blocking the opponent and planning forks.
All ages · Ages 8+
Move colored layers between containers until every container is uniform.
Grades 3–6 · Ages 8–12
Choose number tiles that add exactly to the target before the round ends.
Grades 4–8 · Ages 9–14
Find the missing value in a row or column pattern using the fewest hints.
Grades 4–7 · Ages 9–13
Pair a fraction with its visual model and equivalent decimal.
Grades 3–6 · Ages 8–12
Solve a focused set of multiplication facts while accuracy matters more than speed.
Grades 3–7 · Ages 8–13
Complete an equation by keeping both sides of a visual balance equal.
Grades 4–8 · Ages 9–14
Switch every light on while each move changes a predictable group of neighbors.
Grades 4–8 · Ages 9–14
Compare candidate rules and identify the one that fits every number in a sequence.
Grades 4–7 · Ages 9–13
Choose the greater decimal and use place value—not digit length—to decide.
Grades 4–7 · Ages 9–13
Build every whole-number factor pair for a target without repeating a pair.
Grades 4–7 · Ages 9–13
Write a quotient and remainder, then verify that they rebuild the dividend.
Grades 5–8 · Ages 10–14
Arrange four number and operation tiles into a true equation for the target.
Grades 4–8 · Ages 9–14
Find the value that breaks a stated mathematical rule and explain the evidence.
Grades 3–7 · Ages 8–13
Plan a path across a grid while obeying direction and obstacle constraints.
Grades 5–8 · Ages 10–14
Sort numbers as prime or composite and inspect a factor when a number is composite.
Grades 3–6 · Ages 8–12
Place a fraction at the matching position between zero and one.
Jump back in
All ages · Ages 8+
Merge equal number tiles and plan space carefully as the board fills.
All ages · Ages 8+
Defend your goal, predict rebounds, and score seven points against the computer.
All ages · Ages 9+
Use coordinate clues and systematic searching to locate a hidden fleet.
All ages · Ages 8+
Rotate and place falling pieces to complete horizontal lines.
All ages · Ages 8+
Control the paddle, estimate rebound angles, and clear the brick field.
All ages · Ages 8+
Aim groups of matching colors and plan bank shots to clear the board.
All ages · Ages 7+
Plan threats and block the computer while building a line of four.
All ages · Ages 8+
Choose safe timing and routes while crossing lanes of moving traffic.
All ages · Ages 8+
Swap neighboring gems to create matches and plan useful cascades.
All ages · Ages 8+
Rotate a layered tower and guide the ball through safe openings.
All ages · Ages 9+
Toggle connected cells and find a sequence that clears the full board.
All ages · Ages 8+
Navigate a maze, collect every dot, and manage pursuit routes.
All ages · Ages 6+
Remember card positions and clear the board in as few attempts as possible.
All ages · Ages 8+
Position matching pieces so collisions create larger values.
All ages · Ages 10+
Use numbered clues to mark mines and reveal every safe square.
All ages · Ages 8+
Track the ball, choose paddle position, and outscore the computer.
All ages · Ages 9+
Capture lines of pieces and plan for corners, mobility, and the endgame.
All ages · Ages 8+
Reorder numbered tiles by planning moves around one empty space.
All ages · Ages 9+
Adjust direction and force to reach targets with a predicted path.
All ages · Ages 7+
Plan a growing route that collects targets without crossing itself.
All ages · Ages 10+
Push crates onto targets without trapping them against walls or corners.
All ages · Ages 7+
Time each placement and estimate overlap to build a stable tower.
All ages · Ages 10+
Complete a number grid using row, column, and box constraints.
All ages · Ages 6+
Create a line of three while blocking the opponent and planning forks.
All ages · Ages 8+
Move colored layers between containers until every container is uniform.
Grades 3–6 · Ages 8–12
Choose number tiles that add exactly to the target before the round ends.
Grades 4–8 · Ages 9–14
Find the missing value in a row or column pattern using the fewest hints.
Grades 4–7 · Ages 9–13
Pair a fraction with its visual model and equivalent decimal.
Grades 3–6 · Ages 8–12
Solve a focused set of multiplication facts while accuracy matters more than speed.
Grades 3–7 · Ages 8–13
Complete an equation by keeping both sides of a visual balance equal.
Grades 4–8 · Ages 9–14
Switch every light on while each move changes a predictable group of neighbors.
Grades 4–8 · Ages 9–14
Compare candidate rules and identify the one that fits every number in a sequence.
Grades 4–7 · Ages 9–13
Choose the greater decimal and use place value—not digit length—to decide.
Grades 4–7 · Ages 9–13
Build every whole-number factor pair for a target without repeating a pair.
Grades 4–7 · Ages 9–13
Write a quotient and remainder, then verify that they rebuild the dividend.
Grades 5–8 · Ages 10–14
Arrange four number and operation tiles into a true equation for the target.
Grades 4–8 · Ages 9–14
Find the value that breaks a stated mathematical rule and explain the evidence.
Grades 3–7 · Ages 8–13
Plan a path across a grid while obeying direction and obstacle constraints.
Grades 5–8 · Ages 10–14
Sort numbers as prime or composite and inspect a factor when a number is composite.
Grades 3–6 · Ages 8–12
Place a fraction at the matching position between zero and one.